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Neostalker

NEOSTALKER is a tense turn-based first-person puzzle experience that combines grappling-hook movement, lethal machinery, and tactical planning in a series of dangerous spatial challenges on the way to the heart of a factory that has become a threat to everything around it.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Neostalker?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Neostalker?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Neostalker self-published or published by SZ Publisher?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Neostalker and SZ Publisher funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Neostalker and Odd Bloom Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Neostalker?Release statusWhether and how the game has been released.

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About the Game


A Turn-Based First-Person Puzzle

NEOSTALKER combines a first-person perspective with the turn-based logic of a spatial puzzle. What matters here is not reaction speed, but precision: where to move, what to activate, which path to open, and in what order to act.

After each of your turns, the environment takes its own: mechanisms move, robots react, dangerous zones block routes, and a mistake in the order of actions can cost you your life.

The Grappling Hook as a Tool for Thinking

The grappling hook is your main way to move and interact with the environment. Latch onto anchor points, change position, activate levers, valves, and mechanisms, and search for a safe sequence of actions.

It is a tool for precise planning: every grapple, angle, and transition matters.

Descent into an Autonomous Factory

In the future, humanity entrusted production to gigantic self-running factories. They were meant to preserve everyday life, evolve, and create everything people needed. But over time, something changed: the factories closed themselves off from people, the air around them became impossible to breathe, and machines threatening everything around them began to emerge from within.

You are a NeoStalker, sent where no one else can enter. Cross the factory's dangerous sections, reach its core, and shut it down safely to open the way for engineers and give them a chance to save the situation.