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NEONFALL

NEONFALL is a fast twin-stick roguelite shooter set inside a flooding neon megatower. Grapple between rooftops, slow time mid-air, roll five weapons, and fight four bosses across seven biomes — solo or in Steam P2P co-op, with a full original synthwave soundtrack.

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About the Game

DESCEND. RELOAD. REPEAT.

NEONFALL is a top-down twin-stick roguelite shooter. The neon megatower is flooding from the bottom up, and you have to fight your way down faster than the water can rise. Every floor is a fresh procedural room of enemies, hazards, and chip drops; every death is permanent and sends you back to the top with a fresh build.

CORE GAMEPLAY

▸ Twin-stick combat — WASD to move, mouse to aim, every bullet is dodgeable.

▸ Grapple-hook traversal — fire a line at any wall or enemy and yank yourself across the room.

▸ Dash with i-frames — short cooldown, lets you punch through bullets at the right moment.

▸ Bullet-time — fill a meter by chaining kills, then trigger slow-motion to thread the needle through impossible crossfire.

▸ Combo system — kills within a 2.5-second window stack a multiplier; broken combos cost score and chips.

FIVE WEAPONS, FIVE PLAYSTYLES

▸ Pistol — fast, accurate, infinite-feel starter.

▸ SMG — high fire-rate sprayer, wide spread.

▸ Shotgun — 8-pellet close-range knockback.

▸ Plasma rifle — heavy single-shot, clean and lethal.

▸ Railgun — slow charge, pierces six enemies in a line.

SEVEN BIOMES, FOUR BOSSES, ONE RUN

The game ships with seven hand-tuned modes, each its own biome with unique enemies, hazards, and music track:

▸ TOWER — 30 floors, the main campaign.

▸ MALL — 15 floors of pink-light retail horror with mannequin enemies.

▸ CRYO — 12 floors of freezing labs and drone swarms.

▸ LAVA — 18 floors of flame imps and collapsing platforms.

▸ COOP — 10 co-op-tuned floors built for two.

▸ NIGHT — 13 floors of stealth-flavoured stalker encounters.

▸ HELL — 10 endurance floors against scaling shadows.

Each biome ends with a multi-phase boss — ZARA-9000, the Cryo Sovereign, the Inferno, or the Void — each with their own attack patterns and arenas.

BUILD YOUR RUN

Between floors you choose:

▸ Perks — pick 1 of 3 (Steel Lungs +30 HP, Longreach grapple, Overcharge damage, Time Sink bullet-time, Wet Repair regen, Quicksilver speed).

▸ Shop — spend chips on permanent upgrades and consumable med-patches.

▸ Weapon swaps — drop your starter for whatever the floor offers.

Every run is a different build. You will lose. You will get further next time.

STEAM P2P CO-OP

Built on Steamworks networking — no servers, no accounts, no friend codes. Invite a Steam friend, host a lobby, and one of you joins the run in progress. Both players share the same flood, the same chips, the same boss. Drop-in / drop-out supported.

ORIGINAL SYNTHWAVE SOUNDTRACK

Eight original tracks — one per biome plus a full-length album cut. The score reacts to where you are in the run: calm during traversal, distorted under low HP, full-volume during boss fights.

WHAT'S IN THE BOX

▸ 7 game modes / biomes

▸ 4 multi-phase bosses

▸ 5 weapons, 6 stackable perks, full shop

▸ Steam P2P 2-player co-op

▸ 8-track original soundtrack (plays in-game)

▸ Steam Cloud saves and achievements

▸ Full controller support, rebindable keyboard

▸ Estimated playtime: 8–15 hours to clear the Tower; 30+ hours for all biomes and boss kills