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NEKOPARA Vol. 1 header art

NEKOPARA Vol. 1

What's NEKOPARA? Why, it's a cat paradise! Kashou Minaduki, the son of a long line of Japanese confection makers moved out to open his own shop "La Soleil" as a patisserie.

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Publisher
Release
December 29, 2014
11 years and 219 days ago
Steam Reviews
Overwhelmingly Positive27,388 reviews95.1%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Sekai Project meets the large-publisher game and partner thresholds.
Search Google: Is NEKOPARA Vol. 1 self-published or published by Sekai Project?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is NEKOPARA Vol. 1 and Sekai Project funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for NEKOPARA Vol. 1 and NEKO WORKs?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
Sekai Project is listed as a separate publisher for this release.

Media

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About the Game

What's NEKOPARA? Why, it's a cat paradise!

Kashou Minaduki, the son of a long line of Japanese confection makers moved out to open his own shop "La Soleil" as a patisserie.

But upon moving out, hidden amongst his things were two of the catgirls, Chocola and Vanilla, that the family had been raising. When he tried to send them back, they begged and pleaded until he gave in and now they've opened La Soleil together.

With two catgirls who really, REALLY love their master trying their very best and occasionally failing -- a heartful comedy opens for business!

See the Sayori NEKO WORKs’ mascots Chocola and Vanilla like never before, moving, and in full voice on screen. And now with the E-mote System, the characters smoothly move on screen changing expression and poses in countless ways.