indiegame.fan
Neko Rogue header art

Neko Rogue

A cyberpunk roguelike deckbuilder set in a dystopian neon city. Build a deck, sabotage enemy Intent Cards, steal block and cut damage, then loot defeated foes’ cards for the next fight. Outplay unique enemy decks, climb hostile districts, and conquer the underworld—one hand at a time.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Neko Rogue?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Neko Rogue?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Neko Rogue self-published or published by Linkz Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Neko Rogue and Linkz Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Neko Rogue and Linkz Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Neko Rogue?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Neko Rogue is a roguelike deckbuilder where every fight is decided by your hand, and every wrong play could end in disaster!

This isn’t a simple reskin of “play cards, see a damage number, end turn.” In Neko Rogue, the enemy plays by the same rules as you do: CARDS.

EVERY ENEMY HAS A DECK

• Each foe brings a unique card set—no generic attack-block cookie-cutter packs.

• Multi-enemy street fights and bosses each telegraph threat through real card play.

• Rare finishers and specialized skills make every encounter feel like a different.

INTENT CARDS, NOT JUST INTENT ICONS

• Each round, enemies reveal an Intent Card on the field—not just a symbol.

• You’ll read the board like a real duel: what’s coming, what’s blocked, what’s about to hurt.

• Fight packs and bosses with style—and plan around plays you can actually see.

PLAY THE ENEMY’S TURN BEFORE IT HAPPENS

• Build a deck that hits hard—but also includes skills that target enemy Intent Cards.

• Steal block points, reduce incoming damage, or negate an intent completely.

• Outplay the board, not just the HP bar.

LOOT THE ENEMY’S DECK

• After victory, choose cards and skills from the enemy’s deck to add to your own.

• Turn a street punk’s tricks—or a boss’s signature moves—into weapons for the next fight.

• Grow stronger by absorbing the city’s underworld, one conquered deck at a time.

A CITY THAT SOUNDS ALIVE

• Adaptive music shifts with zones, standard fights, and boss battles.

• Each map district and encounter type has its own sonic identity to pull you deeper into the run.

One more hand. One more intent stolen. One more enemy card claimed.

Build your deck. Break theirs. Take what’s yours.