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Necken

Necken is a tilebased roguelike set in the Swedish forest. It focuses on resource management and tactical decisions, rather than deep complex game mechanics. Movement is not turn based - everything moves freely, but the modular combat is. Necken is a small, simplistic roguelike hybrid.

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Developer
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Release
April 13, 2021
5 years and 111 days ago
Steam Reviews
Positive31 reviews90.3%

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Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Necken and Joccish funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Necken and Joccish?Creative controlWho appears to retain creative control of the game.
Updated: Jul 12, 2026Release statusWhether and how the game has been released.

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About the Game

Necken is a simplistic roguelike that let's you explore the deepest parts of the Swedish forest.

Take control of the people lost in the magical forest, gather resources, craft your equipment and fight your way through the randomly generated adventure.
The forest is full of animals, soldiers and mystical creatures, and neither of them wants you around.

Key Features

  • Generated forests - There's no way you'll find the same spot twice!
  • Permanent death - A small mistake can take a few minutes before it kills you.
  • Minimalistic controls - So few buttons to learn. Almost annoying.
  • Crafting - Make sure you always have the gear you need to fight your way to the end.
  • Turn based combat - Tactical decisions without being swarmed by nasty boars.
  • Unlockables - Which trinket will enhance your playstyle? A basket? A hat? Who knows.
  • Resource collection - Hoard so many different rocks.
  • Unlockable characters - 3 characters with 3 variants each.