
Naishitai: The parts I'm missing.
Accompany Nai in her normal Sunday routine of watching TV, eating ramen and ruminating on her past.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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6 itemsAbout the Game
This is a short experience where you dwell into the mind of Nai, who is unable to let go of the past.
Naishitai is an experimental visual novel that features some gameplay mechanics that help tell a story. It touches on some harsh topics like suicide and self-harm in a way that might be brutal and uncomfortable.
Features:
~15 minutes long.
Unusual ramen eating mechanic with dynamic audio feedback system.
Hand-drawn images in a pixel-perfect low resolution aesthetic.
Amazing music composed by Guest Guest and VH自杀.