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Mystiqa header art

Mystiqa

A traditional non-linear zelda-like action-adventure with built-in randomizers, local and online multiplayer.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Mystiqa self-published or published by Julian Creutz and Hound Picked Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mystiqa and Julian Creutz and Hound Picked Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mystiqa and Julian Creutz?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

Media

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About the Game

Non-Linear and Randomly Generated


The whole overworld, caves and dungeons are randomly generated and designed in a non-linear way, so every playthrough is truly a fresh experience of the game.

Secrets & Puzzles


There's a secret on almost every screen in the game!





Solving puzzles is integral to overcome the game's dungeons.

Equipment, Combat & Boss Fights


There is large playstyle diversity using different types of equipment and magic.





Boss Fights are a major key gameplay element of Mystiqa and will challenge you greatly!

Built-in Randomizers


There are multiple built-in randomizers on top of the base random generation of the world, including an Item Randomizer with fully configurable randomization settings.

Multiplayer


The game supports local and online multiplayer for up to 4 players.