
迷家mygohome
mygohome is a Lovecraftian psychological horror game. A remote town is being consumed by an unknown presence. You awaken in a strange room. Something is drawing near. Survive five nights. Your only companion is a rabbit doll. It knows everything. But can you trust it?
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7 itemsAbout the Game
At midnight, you wake up in a strange room.
It doesn't belong to you. But something outside wants to get in.
The town is devouring its residents. You're trapped, and your only "companion" is a rabbit plushie of unknown origin in the corner. It seems to know a lot—but can you really trust it?
You must survive five nights. And each night will be crazier than the last.
· Guard the Doors and Windows: Your Only Barrier
· Monsters roam the corridors, ready to break in at any moment.
· Close the door or window at the right moment—that will keep you alive.
· Environmental Interaction: Darkness Protects You, but Also Hastens Your Death
· Shut everything (door, window, light)—darkness will shield you, but it will also drain your sanity faster. Will you face the fear with your eyes open, or close them and die in silence?
· The moment your Sanity reaches zero, the game is over.
· Survival Strategy: A Life‑or‑Death Choice Between “Gathering Information” and “Preserving Sanity”
· The security camera gives you info on the monsters, but it continuously drains your sanity.
· Core strategy: You must make a life‑or‑death choice between gathering information and preserving your sanity. When to check the monitor, when to hold on in the dark—every decision could be your last.
· Every Night Is a Brand New Nightmare
· Each night unlocks new mechanics and new threats—rainstorms, bells, illusions. You will descend deeper into darkness every time.
· The Secrets of Daytime: Uncover the Truth of This World
· Survive until dawn, and you will enter the “Daydream”—a seemingly calm but turbulent illusion.
· There you will meet all kinds of NPCs, and their words hide both truths and lies.
· Obtain new items from them—these may save your life in critical moments.
· A Hand‑Drawn World by One Person
All art is hand‑drawn by a single developer, with frame‑by‑frame animations.

· Playtime
The full experience takes about 60–90 minutes—compact, no filler. Perfect for a single sitting, and for replaying with different strategies.
· A Final Word to You
This is my first solo indie game. It's not perfect, but I've poured all my heart into it.
Thank you for stepping into this world.