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My Summer Love: Memories

Kang Yuna is a student at Seoul University of Arts. She's very intelligent and charming. One summer in the nineties, you meet her by chance. Could love blossom between you?

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Release
June 9, 2026
54 days ago
Steam Reviews
Positive17 reviews82.4%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
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Media

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About the Game

My Summer Love: Memories is a romantic visual novel that captures the aesthetics and nostalgia of 90s Full-Motion Video (FMV) games. But this is much more than a traditional dating simulator: here, you have total control over what you say.

The End of Predefined Dialogue Trees

Forget about choosing between three predetermined options on the screen. Thanks to the integration of Artificial Intelligence, you can converse with Yuna in a natural, spontaneous, and fluid way. Every single interaction is unique, reacting in real-time to your personality, your questions, and your answers, creating an immersive experience that changes with every playthrough.

Features

  • Story Mode: Step into the shoes of someone who meets Kang Yuna, and together, experience a memorable summer of love.

  • Chat Mode: Converse freely with Kang Yuna with no scripts, total freedom, and no risk of a game over.

  • Custom Personality: Modify Kang Yuna's personality with a text description.

  • Persistent Memory: Kang Yuna remembers your previous conversations, creating a deeper and continuous connection.

  • Change Models: Change the underlying model with other Gemma 3 types to improve text generation performance.


Absolute Privacy: 100% Local AI

Your privacy comes first. All language processing in My Summer Love: Memories runs completely locally on your computer.

  • No internet required: The game does not require a connection to external servers or third-party services.

  • Anonymous and private: Your conversations with Yuna stay on your hardware, guaranteeing a safe, secure, and private experience.

Independent Engineering: Our Own Custom Engine

To create a game with these characteristics, the available game engines (such as Unreal, Ren'Py, or Unity) are not suitable. We needed absolute control over memory and multithreaded parallel processing capabilities to load videos in real time while dynamically generating text. Therefore, at Soul Shell, we developed our own engine, the RetroSense Engine, from scratch using C++ and the following open-source libraries:

  • SFML for multimedia management.

  • llama.cpp for the efficient execution of local Large Language Models (LLMs).

  • Dear ImGui for a clean and optimized development interface.