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My grandpa turned into a zombie. At least he stopped asking when I’m having kids. header art

My grandpa turned into a zombie. At least he stopped asking when I’m having kids.

Survive a campaign filled with horror and despair, handcrafted by developers. Then open the level editor and discover the true terror: what other players are capable of imagining.

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Search Google: Who developed My grandpa turned into a zombie. At least he stopped asking when I’m having kids.?Developer scaleThe operating scale of the game's developer.
Search Google: Who published My grandpa turned into a zombie. At least he stopped asking when I’m having kids.?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is My grandpa turned into a zombie. At least he stopped asking when I’m having kids. self-published or published by 8pow8?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is My grandpa turned into a zombie. At least he stopped asking when I’m having kids. and 8pow8 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for My grandpa turned into a zombie. At least he stopped asking when I’m having kids. and Gretham?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of My grandpa turned into a zombie. At least he stopped asking when I’m having kids.?Release statusWhether and how the game has been released.

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About the Game

"My grandpa turned into a zombie. At least he stopped asking when I’m having kids" is a project consisting of two main parts:

  • A retro-style action shooter inspired by Zombies Ate My Neighbors.

  • A level editor that allows players to build their own levels and campaigns, and share them with others.

All levels included with the game are built using the internal editor, which means players have the same tools for creating content as the developers.

Main features of the action shooter:

  • Local co-op.

  • Fully destructible environment.

  • Various weapons and upgrades.

  • Choose between melee, ranged, or hybrid characters.

  • 2.5D graphics that keep the feel of retro games while adding the flexibility of a third dimension.

Main features of the level editor:

  • Same tools as the developers.

  • Cloud upload, rating system, and leaderboards.

  • Ability to create multi-level campaigns.

  • Multi-layered design: underground tunnels, basements, second floors, rooftops.

  • Flexible customization of weapon stats, enemy types, hero parameters, and enemy strength and count.