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MUSO

A ragtag, misfit group of five band together, defying fate and work to solve their world's many mysteries. Explore strange worlds! Meet colorful friends! Fight wacky foes! Near the end...you'll be met with the final question: Which side prevails? Hope, or despair...? Welcome to the World of MUSO.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is MUSO self-published or published by Team Treecorner?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is MUSO and Team Treecorner funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for MUSO and Team Treecorner and Xiander Wayt?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Welcome to the world of MUSO.

Five misfits find their way through fate and overcome a bad hand of cards dealt to them - and despite their flaws - ensure that they're always right behind one another, having each others backs no matter what!

In this game, you'll experience all kinds of stuff.

What does this game feature?

MUSO features...

  • A rhythm-based battle system, where you can land up to 16 total hits on an enemy!

  • A side-rolling HP meter that allows you to save yourself in battle before it's too late!

  • Short, witty, dad joke-esque humor that is guaranteed to make you hang your head in shame.

  • Five total party members! (Yeah, that's five total HP meters to keep track of...)

  • 8 total chapters, alongside a Prologue and an Epilogue. (Basically 10 Chapters.)

  • Heart-felt moments guaranteed to make you think twice on all of your decisions leading up to them.

  • Environments inspired by the late 1960's America. 

  • One ending, but it's about the journey anyways - not the destination.

  • Pixel-art environments and characters reminiscent of older games designed with both modern monitors and CRT displays in-mind. 

  • One wacky soundtrack made entirely by the director and lead of the project!

So, what else?

MUSO has a story, and it's waiting for you to listen to it.

With the kindness of my heart, I welcome you to the world of MUSO.