indiegame.fan
Multiworlds header art

Multiworlds

A world torn apart by one mistake, help pull it back into one. A 2D puzzle game where you jump to different dimensions to put back a world you accidentally tore apart. But you control more than 1 player at a time.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Multiworlds?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Multiworlds?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Multiworlds self-published or published by FMF Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Multiworlds and FMF Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Multiworlds and FMF Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Multiworlds?Release statusWhether and how the game has been released.

Media

9 items

About the Game

You made one mistake, of touching the untouchable A magical artifact that was buried deep in the depths.

The world tore into multiple worlds, in each timeline, running parallel, but with minor differences. Now strive to fix the world, merging them back into one.

Control the player in multiple worlds, all working parallel. Collect World Pieces of the original world which are scattered around the parallel worlds, and help put back the original world.

Jump into different Dimensions of each world to avoid obstacles blocking your path. Collect the world pieces to protect your original world.

Game Mechanics:

Use W/A/S/D to move the player left/right/up/down and Q/E to move the player to Light Dimension and Dark Dimension. You can interact with items like walls/spikes/collectibles of the same Dimension as a Player Remnant. Use F to Flip the the current Dimension that the Player Remnant is in. If you're in the Dark Dimension, jump into the Light Dimension, If you're in the Light Dimension, jump into the Dark Dimension. Hit the world edge (wall), and the player stops walking.

You start a level by queuing up actions using the W/A/S/D/Q/E/F buttons, and then hit the Simulate button to simulate the sequence. If you have collected all the World Pieces in the level, you will have stitched the fragment in the timeline, and you move on to the next fragment. Else? Fragment Reset. So strategize well, before you start the simulation. You can stop the simulation manually as well, but you still lose those points ;)

Look out for portals, you can use them strategically to jump through, and your walk continues. You can only use portals that are in the same Dimension as the player.

Use switches in the same Dimension to unlock/toggle the locks for certain World Pieces, or Obstacles.