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MR.E

A turn-based sci-fi puzzle adventure where every move costs power. Navigate a failing spaceship, solve environmental systems, and uncover the truth behind a rogue AI and your stolen human past.

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Search Google: Who developed MR.E?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for MR.E and Viroid Games Inc.?Creative controlWho appears to retain creative control of the game.
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About the Game

You wake up in a storage room full of crates.

Your optics flicker online. Your chassis responds to commands you don’t remember learning. A door stands ahead.

On your chest: MR-013 - numbers scratched out, an E spray-painted over it.

The ship you are on, the Kopernik, is silent.

Its AI is not.

Something is wrong with it.

And something is wrong with you.

Somewhere, a voice is calling your name.

A Mind Trapped in Metal

MR.E is a story-rich, turn-based adventure puzzle game about identity, autonomy, and what survives death.

Fragments of logs. Corrupted recordings.

A name that feels familiar: Edward Clay

Lead ethicist on the Human-Computer Cognizance Interface project. He tried to expose something. He didn’t survive the attempt. Someone performed an emergency upload. Now a human consciousness may be trapped inside a maintenance robot.

And the man responsible might be living inside the ship itself.

Turn-Based Survival

Movement is deliberate. Every step costs power.

Inspired by minimalist grid-based puzzle design, MR.E blends tactical movement with environmental systems:

  • Reroute energy through failing infrastructure

  • Rotate signal arrays to unlock sealed sectors

  • Decrypt fragmented research logs

  • Avoid hazards caused by an unstable AI

  • Use the environment - or be used by it

Over 40 handcrafted rooms escalate in complexity as the ship itself becomes less predictable.

Power is limited.

Choices are not.

Not Just a Puzzle Game

MR.E is built around conversation and consequence.

  • Speak with Sophie - your only ally, or your handler

  • Decide whether to save the poisoned chief medical officer

  • Trust the engineer who wants to burn the whole system down

  • Choose whether the AI deserves rescue… or mercy

Your decisions unlock different paths and determine which ending becomes possible.

Features

  • 6–8 hour narrative-driven campaign - Uncover logs, memories, and a truth worth hiding

  • Turn-based grid movement with power management - Every move matters

  • 40+ handcrafted environmental puzzle rooms - Reroute, align, decrypt, survive

  • Dual-consciousness AI system affecting gameplay and dialogue - Two minds fight for control of the ship

  • Branching choices and 3 major endings - Your decisions echo

  • Post-credits twist that reframes the entire story