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Mozentum header art

Mozentum

procedural grabbing, swinging and momentum-based movement mechanics all wrapped in a stinky, australian themed, spiritual adventure aesthetic.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Mozentum?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Mozentum?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Mozentum self-published or published by stillZen.dev?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mozentum and stillZen.dev funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mozentum and stillZen.dev?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Mozentum?Release statusWhether and how the game has been released.

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About the Game

BIG FAT PREFACE

Hello you!

It’s early days for Mozentum.

Until this preface is removed, please know: you’re buying an unfinished experience… but one that I’ll be working on with every ounce of spare time I have.

For the foreseeable future, I’m committing to:

  • Delivering a profound, expressive movement adventure with fortnightly (sometimes weekly… even daily) updates.

  • Providing full support — responding quickly and patching issues as soon as I can.

  • Making this thing as damn good as it was destined to be.

If you’ve purchased Mozentum this early — thank you. You’re helping me live my dream.

And yes… there will be hidden prizes for early players.
(More info coming soon on my YouTube channel @stillzen-dev)

GAME DESCRIPTIONI want to spark that childlike sense of play and exploration in you.

within the experience you shall find:

  • 7 chakras

  • 7 levels

  • 7 people to help w/ some juicy shadow integration.

you fall? you start again. there's no one to hold your hand but yourself... and a mushroom smoking a doobie.

Movement — But Really Good

I’ve built a movement system with:

  • Procedural grabbing

  • Swinging

  • Mouse-based pulling power

The skill ceiling is ridiculously high — from mo(z/m)entum-based vaulting and unique sliding to diving, wallrunning, and more.

The WorldIt’s a big, weird world — and you’re oh so small.

There's: 

  • Strange objects

  • Stranger people

Open-mindedness is king, king.

Expect:

  • Tools & trinkets

  • Beings who love giving unsolicited advice

  • New skills

  • Sick digs (clothes)

  • Maybe even enlightenment

Themes & Vibes

  • Alchemy

  • Spirituality

  • Zen

  • The importance of huffing incense twice daily.

Roadmap & Future Plans

Mozentum’s scope will grow over time:

  • More quirky NPCs

  • More interactivity

  • More skills

  • Possible multiplayer

  • Van-life features (build your van, stink it up)

  • Equipment (climbing gear, physics grapples, etc.)

Updated All the Time

This game is my baby. I will update it constantly and give you everything I’ve got.

PLEASE GIVE ME FEEDBACK.

  • I’ll reply directly whenever I can.

  • All feedback is good feedback — just keep it clean, clear, and constructive.

I’ve gone through countless trials, broken builds, and total wipeouts to get Mozentum into your hands. It’s been made on a $900 laptop by a guy living full-time in a van.

So… be ready.