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MOW (Minimal Over Wheels)

MOW is a stylised and minimalist driving game where the rules matter more than speed. Easy to learn, difficult to master.

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Search Google: Who developed MOW (Minimal Over Wheels)?Developer scaleThe operating scale of the game's developer.
Search Google: Who published MOW (Minimal Over Wheels)?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is MOW (Minimal Over Wheels) self-published or published by Jocyf Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is MOW (Minimal Over Wheels) and Jocyf Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for MOW (Minimal Over Wheels) and Jocyf & Raulo?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of MOW (Minimal Over Wheels)?Release statusWhether and how the game has been released.

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About the Game

A driving game where traffic laws are the enemy? Where your car actually breaks down? Where there's a slot machine between levels? Yes. All of that and more... and nothing else comes close.

This isn't a race. It's a driving test that keeps getting harder.

You start relaxed. You end up sweating.

MOW (Minimal Over Wheels) is a driving game like no other.

If you're tired of the same old thing, MOW is what you didn't know existed.

Traffic laws are real.

Running a red light has consequences. So does hitting a pedestrian.

Every infraction costs you a licence point. No points, Game Over.

Feel the tension at every crossing, every sign, every decision.

Your car breaks. For real.

No health bar that simply empties.

Every hit degrades something: the brakes, the speed, the steering.

And if the car is already badly damaged, a simple bush can end everything.

Hit another car at a crossing and your car is done.

Perfection has its reward.

Finish a level without infractions and earn a Perfect — and an extra licence point.

Complete an entire world in Perfect and unlock something most players will never see.

Between levels, there's a slot machine.

Collect coins along the way and spend them.

Whatever comes up is what you get: repairs, fuel, licence points... or rocket mode.

Two games in one.

The first worlds are fluid, almost meditative. Music crafted level by level, accessible driving, no pressure.

Then the game changes face: cliffs, floods, landslides. No margin for error.