
Developer
Publisher
Release
August 18, 2014
11 years and 352 days ago
Steam Reviews
Very Positive16,285 reviews88.2%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 12, 2026Release statusWhether and how the game has been released. |
Media
8 itemsAbout the Game
MOUNTAIN 2.0 is here!
Experience life as a Mountain in this relaxing nature simulation game.
- time moves forward
- things grow and things die
- nature expresses itself
"Welcome to an existential nightmare."
- Patrick Klepek, Giant Bomb
"The time I spend with Mountain feels slightly more real to me than anything else inside my computer."
- Leigh Alexander, Gamasutra
"Mountain upends expectations, refusing to fit into preexisting categories."
- Justin Cone, Motionographer
"I don’t like to talk emotions but this game genuinely is so uplifting."
- Alice O'Connor, Rock Paper Shotgun
"The only experience that has ever made me feel sad about a geological phenomenon."
- Andrew Webster, The Verge
Experience life as a Mountain in this relaxing nature simulation game.
FEATURES
- no DLC- time moves forward
- things grow and things die
- nature expresses itself
"Welcome to an existential nightmare."
- Patrick Klepek, Giant Bomb
"The time I spend with Mountain feels slightly more real to me than anything else inside my computer."
- Leigh Alexander, Gamasutra
"Mountain upends expectations, refusing to fit into preexisting categories."
- Justin Cone, Motionographer
"I don’t like to talk emotions but this game genuinely is so uplifting."
- Alice O'Connor, Rock Paper Shotgun
"The only experience that has ever made me feel sad about a geological phenomenon."
- Andrew Webster, The Verge