indiegame.fan
Mount Noire header art

Mount Noire

Get cash, get meds, get home. Survival horror set in a forgotten ski resort.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Mount Noire?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Mount Noire?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Mount Noire self-published or published by Marmormaze?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mount Noire and Marmormaze funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mount Noire and Marmormaze?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Mount Noire?Release statusWhether and how the game has been released.

Media

6 items

About the Game

GET CASH. GET MEDS. GET HOME.

Mount Noire is a survival-horror game set in a dead ski resort.
You wake up in a tiny apartment under permanent grey skies, waiting for your weekly paycheck, just so you can buy meds and hopefully make it back home in one piece.

Explore panel block courtyards, overgrown forest paths and half-abandoned social spots while the town quietly turns against you. Thugs, cops, stray dogs, bottle collectors and old babas all have their own routines. Some can help you. Most will not. Your money, your clothes and your choices all decide how Mount Noire treats you.

Features

  • Urban survival horror inspired by real-life Eastern Europe
    Navigate abandoned apartment blocks, playgrounds and a looming ski jump under constant overcast skies.

  • Week-based structure
    Live through repeating weeks: get cash, get meds, get home.

  • Money really matters
    Buy clothes and cigs to deter the life that's out to get you.

  • System-driven NPCs
    Police, thugs, rabid dogs, bottle collectors and neighbors move on their own schedules and react to sound, light and your behavior.

  • PS1-inspired visual style
    Lo-fi 3D, heavy fog and rough edges designed to feel like a lost horror game from a forgotten console generation.