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Mote

Mote is a hard sci-fi, squad-based, turn-based tactical roguelike played on a hexes. Create an species with unique abilities, senses, and combat styles. Command a squad as you explore distant systems, encounter new societies, and choose which factions to help, and which to betray.

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Search Google: Who developed Mote?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for Mote and Matthew Roop-Kharasch?Creative controlWho appears to retain creative control of the game.
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About the Game

A Science-Fiction roguelike where you design the aliens

Mote is a sci-fi roguelike where you get to decide what the aliens are like. Create squad members with ultraviolet vision, echolocation, electroreception, and even stranger senses. Determine their size, shape, biology, abilities, and weaknesses. They might be smaller than a housecat, as large as a personnel carrier, or built for environments that are deadly to most living beings.

Craft every member of your party, or recruit from dozens of alien species drawn from across the vast Mote universe. Combine unusual bodies, specialized senses, and powerful abilities to create a team unlike any other.

An Unforgiving Tactical Challenge

Once you have built your squad arm them with the best weapons, armor, and equipment you can salvage. Study each squad member’s strengths and account for their limitations. Pair powerful specialists with versatile generalists who can protect them, guide them, or compensate for the things they cannot do.

Equip close-combat fighters to engage dangerous enemies. Position ranged combatants where they can strike from safety. Use unusual senses to detect threats, navigate hostile environments, and uncover opportunities that other creatures would miss.

In the harsh anarchy of post-Collapse civilization, your squad must adapt or die.

There is no going back. Runs cannot be restored after a total party death, and saving quits the game.

As your squad fights, trains, and explores, they will discover hundreds of enhancements, abilities, weapons, and ancient artifacts. Use what you recover to strengthen your survivors, transform their roles, and prepare them for greater threats.

Every new discovery gives you another avenue to customize your squad and another difficult choice.

Star systems are waiting to be explored... You choose who will survive

Much has been lost since the Collapse. As an Exarch, a powerful being from the Integration Era, you can design and build the worlds that existed before the Great Fall. You must now help rebuild those worlds or leave them to their fate. Create the Universe that was and shape what it will ultimately become.

Faster-than-light travel is impossible in the universe of Mote, so your crew will travel through deep time, years, even decades into the future.  Witness the impact of your choices reverberating through the ages.

No two missions are the same

Mote has a “procedural plot” system, meaning the missions your squad can accept, and their consequences, will be different in every game. Your choices shape the Universe even after one game is over.

Factions will rise or fall. Civilizations will recover, transform, or disappear. The consequences of every run will influence the future worlds and stories yet to be told.

Go forth Exarch, your Adversary is waiting.