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Morvus

Your monastery is the last hope for those with nowhere else to go. Supplies are running out. You cannot save everyone. Every day, you decide who to help — and try to save not only their lives, but your own soul.

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About the Game

A boy came to the monastery gates.

He is sick.

His mother asks you to let him in.

But you will not be able to save everyone.

They Have Nowhere Else to Go

You are the new abbot of a poor monastery at the edge of the country. Supplies are running out, there are barely enough monks to handle the daily work, and the sick keep coming. No one knows what this disease is, where it came from, or whether it can be stopped.

Manage a Monastery on the Brink of Collapse

Every day, you decide who will stay inside the monastery to work, who will pray, who will care for the sick, and who will bury those you failed to save.

Outside the monastery walls, fear and despair are growing.

Inside, people are waiting for answers you do not have.

Everyone at the Gates Is a Risk

A refugee.

A dying peasant.

A pilgrim with a suspicious cough.

There will not be enough resources for everyone.

Let everyone in, and you risk the whole community. Close the gates, and you leave people to die.

But the Disease Threatens More Than the Body

Hunger, fear, and constant loss can destroy faith. If a monk loses faith, he may refuse to do his duties or leave the monastery at the very moment you need him most.

Who Will You Let Through the Gates?

Who will receive the last supplies?

Who will you try to save?

In the end, there will be no right answers.

Only the people you saved.

And those you could not save.

Key Features

  • Manage a poor medieval monastery during the outbreak of an unknown disease

  • Assign monks to work, prayer, care, supply runs, and burials

  • Decide who is allowed through the gates when food and medicine are running out

  • Balance food, medicine, fatigue, fear, and faith

  • Lose monks permanently to disease, hunger, or despair

  • Face a dark story about faith, guilt, survival, and the cost of mercy