indiegame.fan
Mortmentum header art

Mortmentum

Fight endless waves of different enemies using your grappling hook in clever ways while trying hopelessly to stay alive just a little longer so you can get a higher score.

Steam Page
Developer
Publisher
Release
June 1, 2022
4 years and 62 days ago
Steam Reviews
Positive22 reviews81.8%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Mortmentum?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Mortmentum?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Mortmentum self-published or published by Rosewing?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mortmentum and Rosewing funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mortmentum and Rosewing?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Mortmentum?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Beat My Highscore, I Dare You.

But like, this shit ramps up quick. Five types of enemies, deadly lasers, your own incompetence and only a grappling hook and physics to deal with it. Good luck :P

Get creative and improve your control, dodge between enemies with more precision than it takes to do surgery on a grape, grab hold of an enemy and use their own laser to kill everyone else or go with the classic and slam your foes into the ground or each other. That's a least like, 3 possibilities (maybe more, I'm bad at math).


Simple description:
You play as a ball with a grappling hook in a small arena. You get points by destroying other shapes, where the shape corresponds to what they do (the triangles shoot lasers). The more points you have, the more difficult the game becomes and when you die, you try again from the beginning. You destroy shapes by grappling them and flinging them at walls or other hard objects.