
Moon Tycoon
This is the original Moon Tycoon city-building game back from 2001! Remember building vast lunar colonies, then destroying them with meteors and asteroids? Blast off again with the first 3D Sim game, back to the old days on the dark side of the moon. Feeling nostalgic?
Developer
Publisher
Release
July 19, 2019
7 years and 16 days ago
Steam Reviews
Mixed32 reviews43.8%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Moon Tycoon is a city-building computer game released in 2001 by Anarchy Enterprises. It's based on the creation of a lunar colony. Moon Tycoon has three campaigns to play through, each with its own story-line, starting around the year 2021.
Campaign 1: Earth is in a global energy crisis, and the only thing that can stop it is a precious ore called Helium 3 that can only be found on the Moon.
Campaign 2: The energy crisis is over, but competition begins to heat up as corporations battle for lunar domination as space borne epidemics, discontent over living conditions and space disasters become more frequent.
Campaign 3: Mankind makes yet another leap as it begins the next stage of space exploration: the colonization of the asteroid belt beyond Mars.
Each campaign has ten levels to play through each with varied levels of difficulty. All three campaigns make up a larger story, so they can only be played in order and starting with the first. There is also a sandbox mode; where you can set the starting money, terrain type, ore quantity and average building life; it also lets you select the Moon or asteroid.
The game is played on the Play Area, on which completed and under-construction structures are displayed. Players also use this screen to begin construction of buildings and alter the terrain. The play area is raised up from the surrounding view and can also have a grid. There are plenty of Building Menus, along with Colony Management, Disasters, and Options.
The Building Menu display the various types of structures available for construction. These buildings are divided into different categories: Housing and Medical, Tourism, Research, Rewards (earned by different objectives), Utilities, and Industry.
Campaign 1: Earth is in a global energy crisis, and the only thing that can stop it is a precious ore called Helium 3 that can only be found on the Moon.
Campaign 2: The energy crisis is over, but competition begins to heat up as corporations battle for lunar domination as space borne epidemics, discontent over living conditions and space disasters become more frequent.
Campaign 3: Mankind makes yet another leap as it begins the next stage of space exploration: the colonization of the asteroid belt beyond Mars.
Each campaign has ten levels to play through each with varied levels of difficulty. All three campaigns make up a larger story, so they can only be played in order and starting with the first. There is also a sandbox mode; where you can set the starting money, terrain type, ore quantity and average building life; it also lets you select the Moon or asteroid.
The game is played on the Play Area, on which completed and under-construction structures are displayed. Players also use this screen to begin construction of buildings and alter the terrain. The play area is raised up from the surrounding view and can also have a grid. There are plenty of Building Menus, along with Colony Management, Disasters, and Options.
The Building Menu display the various types of structures available for construction. These buildings are divided into different categories: Housing and Medical, Tourism, Research, Rewards (earned by different objectives), Utilities, and Industry.