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Evil Moon: Unspoken

Boomer Shooter Metroidvania. Nun with a gun. Because of the Malediction of the Moon, only devoted sisters with vows of silence can move freely in the city of Abbadox. So take up arms, Siléncia, and blast your way through these cobbled and winding streets!

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Sep 24, 2026Developer scaleThe operating scale of the game's developer.
Updated: Sep 24, 2026Publisher scaleThe operating scale of the game's publisher.
The game has a separate publisher with no documented regional or service-only limitation.
Search Google: Is Evil Moon: Unspoken self-published or published by Burning Planet Digital?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Evil Moon: Unspoken and Burning Planet Digital funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Evil Moon: Unspoken and Neckbolt?Creative controlWho appears to retain creative control of the game.
Updated: Sep 24, 2026Release statusWhether and how the game has been released.

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About the Game

The Silent Nuns

The city of Abbadox is under the malediction of the Moon. Anyone who speaks words out loud is instantly stuck down by the Moon's ill will. With their vows of silence, devoted nuns are called to take up arms in the fight against the monsters who now roam the streets. Be quick and quiet, and never speak your prayers out loud.

Infinite ammo and target-locking

Evil Moon: Unspoken is built around a controller-friendly target-locking system, which automatically keeps your crosshair fixed on any enemy of your choosing. Ammunition is endless, and every weapon in the game can keep blasting until you let go of the trigger. This design ethos moves away from aiming and conserving ammo, and highlights exploration and labyrinthian levels. Find new paths, loop back around, solve mysteries. Evil Moon: Unspoken is a game where combat happens on the way to where you're going.

3-Dimensional Metroidvania

  • Five floors of sprawling city to explore, in a non-linear order

  • Several main-hand weapons for shooting enemies, including pistols, shotguns and rocket-launchers 

  • Off-hand items and passive abilities to unlock new paths and secret areas, including a grappling hook, and the power to walk on water or see the invisible. 

  • Unhinged enemy types, from basic skeletons to massive graveyard bosses

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