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Montone

Montone is a story horror exit game, where you walk your way though a seemingly never ending apartment and industrial building. Stay hidden and move with care, you might have to face your biggest fears. And always look for an exit, it is your only chance of survival. Good luck on your journey!

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Montone?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Montone?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Montone self-published or published by Ochsii?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Montone and Ochsii funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Montone and Ochsii?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Montone?Release statusWhether and how the game has been released.

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About the Game

Short psychological horror game about getting out and staying alive long enough to find the right way.

A first-person chase horror experience in boundless, bleak liminal spaces. 

You wake up inside a seemingly endless high-rise.

The floors shift, the rooms change. Something is hunting you… 

Your only way forward is through the building. Along the way, you’ll find medicine that can help you keep your senses intact and make navigating the darkness a little easier.

But the deeper you go, the more unsettling things become. Maybe... something is following you?

Notes, strange messages, and disturbing clues are scattered throughout a random maze of rooms and corridors. Some of them seem to question the medicine you’ve been relying on.

The game has about two hours of gameplay where you try to finish a short storyline. 

Can you escape the endless maze of your own psyche?

Features

  • Psychological survival horror centered around addiction and dependency

  • A relentless monster that stalks you throughout the building

  • Stealth-based gameplay, about hiding, sneaking, and avoiding confrontation

  • Procedurally generated levels that change between every run

  • Multiple room types giving different areas their own atmosphere

  • Risk vs. dependency: decide if temporary relief is worth a long-term cost

  • Piece together what is really happening

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