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Monster X Hero

This is a tower defense game combined with flagship elements. In this game, you need to use the monster cards in your hand to repel the surging greedy adventurers and protect the dungeon's treasure. You need to use each card wisely, otherwise... you will be overwhelmed by endless monsters~

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6 items

About the Game

This is a tower defense game combined with battle flag elements. Players need to wisely use the cards refreshed in the shop to repel the surging waves of greedy adventurers.

In the game, you need to upgrade the shop to obtain better resources. The shop currently has 6 levels, and the refresh rates of different items change with each level. Sometimes, rushing upgrades may not lead to the optimal outcome.

Cards are divided into six qualities: Common (White), Rare (Green), Exceptional (Blue), Epic (Purple), Legendary (Orange), and Mythic (Red). The effects vary greatly between different qualities.

Minion cards belong to different kinds or multiple kinds. The benefits of certain specific minions might be limited to particular kinds, so this is something to keep in mind. In the current test version, the main kinds are: Skeletons and Goblins (a small amount, under development). Apart from some dual-kinds minions, other kinds have not yet been added. Future update plans include: Undead, Slimes, Orcs, Demons, Beasts, Mechs, Murlocs, and Dragons.

Card trigger effects fall into the following 6 categories:

1. **Battlecry:** Triggers when a minion is played or upgraded in star level.

2. **Deathrattle:** Triggers when a minion dies.

3. **Trigger:** Triggers when the described condition is met.

4. **Effect:** The minion continuously provides a described effect.

5. **Aura:** Continuously provides a described effect to other minions that meet the conditions.

6. **Condition:** This minion gains the described effect when the specified condition is met.

The enemy part currently includes:

1. **Archer:** Ranged, skill is Ricochet/Scatter Shot.

2. **Elite Archer:** Ranged, skill is Piercing Shot.

3. **Armored Knight:** Melee, skill is Damage Reduction Shield.

4. **Elite Armored Knight:** Melee, skill is Damage Immunity Shield.

5. **Necromancer:** Ranged, skill is summoning Armored Knights.

6. **Elite Necromancer:** Ranged, skill is summoning Elite Armored Knights.

7. **Heavy Standard Bearer:** Ranged, skill is restoring health to other allied units.

The current game mode is Endless Mode, where the game never stops until the player is defeated.

The development plan for the official version includes the following:

1. More minion kinds.

2. More diverse enemies.

3. Addition of 6-10 types of bosses.

4. Incorporation of Roguelike elements.

5. More maps and corresponding race restrictions for each map.

6. Original music.

7. An improved visual system.

Game discussion QQ group: 171849189