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Monoka

A multiplayer card game about trying to confuse the enemy before they confuse you, lest you get sent into 12 different mechanics you've never seen before, as you and your soon-to-not-be friends bend the rules in your favor.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Monoka?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Monoka?Publisher scaleThe operating scale of the game's publisher.
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Search Google: Who controls the creative direction and IP for Monoka and J Company?Creative controlWho appears to retain creative control of the game.
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About the Game

Monoka is a multiplayer card game about strategy* and confusion, where the longer a game goes on, the more insanity is added to the game, with new cards, new mechanics, minigames, which include golf, a tower defense, a garden, and so on. The goal of the game is to be the first with no cards (without having any of the 20 mechanics on you that prevent you from winning), although doing so can be an arduous task, as there are many mechanics that stop this, such as the function cards, which have different passive and active effects that assist or desist the players, or any of the competitive minigames, in which losing will net you a bunch of cards. The game also features an element system (the not periodic ones), which effects your stats of attack, defense, health, and magic/luck, something every card game should have, which can help you in different ways, or is the magic stat. Most of the funky stuff can be found in the shop, which you pay for with candy, but only certain things can be bought from the shop depending on many different factors, such as the in-game weather and time of day, as well as your location on the map, so get moving!

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