
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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13 itemsAbout the Game
Build Your Team. Master the Elements. Survive.
Mokomon is a Roguelike Auto Battler featuring creature training and branching evolution mechanics based on the Five Elements system (Wu Xing: Water, Fire, Wood, Earth, and Metal). Every run demands economy management, board positioning, and tactical adaptation to survive.
Buy creatures in the shop, place them on the arena, and watch the automated combat unfold. Adapt your team each round to handle progressively tougher enemies and bosses. Once your build is ready, take it into Ranked Matches and face off against player teams from around the world.
Absorption and Branching Evolution
The evolution system is non-linear. To evolve a Mokomon, drag and fuse other creatures into it, accumulating Elemental Points. When the point limit is reached, the creature's final form is determined by the elements it absorbed. Two identical starter creatures can become completely different species depending on your fusion strategy.
Tamers with Unique Passives
Before your first fight, choose a Tamer. Each Tamer offers unique passive bonuses and mechanics that fundamentally alter how you play and build your team starting right from the shop in round one.
Bosses, Relics, and Choice Events
Survive hordes and defeat bosses to earn Relics—passive items that permanently alter the rules and stats of your run. Along your journey, you will also encounter special Events such as the Warrior's Dilemma or the Shady Merchant that force difficult tactical choices, requiring sacrifices in exchange for temporary buffs.
Rare Variants
Every creature in the shop has a chance to appear differently. Known as Shinies, these rare variants not only feature unique color palettes and custom particle effects, but also carry exclusive stat bonuses that can prove invaluable to your team.
Synergies and Dynamic Arenas
Gather 2, 3, or 5 Mokomon of the same element on the board to activate progressive bonuses. During battles, procedural events can alter the arena, empowering creatures of specific elements.
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