indiegame.fan
Mokomon: Five Elements header art

Mokomon: Five Elements

A Roguelike Auto Battler focused on creature taming and evolution. Choose your Tamer, master the Five Elements system, and break the game by discovering new evolutions and insane synergies to annihilate hordes, defeat bosses, and outmatch other players' builds.

Release
Coming Soon
Steam Reviews
No reviews yet
...INDIE
One tap. No account needed.No votes yet
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Mokomon: Five Elements?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Mokomon: Five Elements?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Mokomon: Five Elements self-published or published by Ace Horizon Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mokomon: Five Elements and Ace Horizon Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mokomon: Five Elements and Ace Horizon Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Mokomon: Five Elements?Release statusWhether and how the game has been released.

Media

13 items

About the Game

Build Your Team. Master the Elements. Survive.

Mokomon is a Roguelike Auto Battler featuring creature training and branching evolution mechanics based on the Five Elements system (Wu Xing: Water, Fire, Wood, Earth, and Metal). Every run demands economy management, board positioning, and tactical adaptation to survive.

Buy creatures in the shop, place them on the arena, and watch the automated combat unfold. Adapt your team each round to handle progressively tougher enemies and bosses. Once your build is ready, take it into Ranked Matches and face off against player teams from around the world.

Absorption and Branching Evolution

The evolution system is non-linear. To evolve a Mokomon, drag and fuse other creatures into it, accumulating Elemental Points. When the point limit is reached, the creature's final form is determined by the elements it absorbed. Two identical starter creatures can become completely different species depending on your fusion strategy.

Tamers with Unique Passives

Before your first fight, choose a Tamer. Each Tamer offers unique passive bonuses and mechanics that fundamentally alter how you play and build your team starting right from the shop in round one.

Bosses, Relics, and Choice Events

Survive hordes and defeat bosses to earn Relics—passive items that permanently alter the rules and stats of your run. Along your journey, you will also encounter special Events such as the Warrior's Dilemma or the Shady Merchant that force difficult tactical choices, requiring sacrifices in exchange for temporary buffs.

Rare Variants

Every creature in the shop has a chance to appear differently. Known as Shinies, these rare variants not only feature unique color palettes and custom particle effects, but also carry exclusive stat bonuses that can prove invaluable to your team.

Synergies and Dynamic Arenas

Gather 2, 3, or 5 Mokomon of the same element on the board to activate progressive bonuses. During battles, procedural events can alter the arena, empowering creatures of specific elements.

YouTube Videos

Most viewed

No videos are available for this game yet.

User Comments

Join the conversation in this game’s community chat.