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Mojo Is Loved

Mojo invites his ex and an old friend to hear his new EP. Their kindness is real... until the room starts rewriting every sign of rejection. A short psychological horror visual novel about love, reassurance, and the cost of demanding certainty.

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Search Google: Who developed Mojo Is Loved?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Mojo Is Loved?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Mojo Is Loved self-published or published by VAINSANE?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mojo Is Loved and VAINSANE funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mojo Is Loved and VAINSANE?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Mojo Is Loved?Release statusWhether and how the game has been released.

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About the Game

Mojo expects them to hate it. They came anyway.

A bedroom. A new EP. Two people whose opinions matter far more than Mojo wants to admit.

Vey is his ex. Popo is an old friend. Neither came to worship him... but both came to listen.

Every fear gets an answer... even the ones nobody heard.

A familiar message changes. A reply arrives with exactly the proof Mojo wanted.

The room seems determined to show him that he is loved.

Vey has her own life. Why can't she say so?

Ordinary disagreement begins to vanish beneath reassurance.

A boundary starts as a sentence... and ends as something else.

The recorder remembers a different conversation.

Brief fragments survive before the room supplies a better answer.

Mojo keeps listening for something that wasn't said for his benefit.

How much proof of love is enough?

Shape Mojo's responses as kindness becomes impossible to trust.

What happens to the people around him when every answer has to settle his fear?

Mojo Is Loved is a short psychological horror visual novel about love, reassurance, and the freedom to leave another person unanswered.

Key Features

  • Short (~30–60 minute) psychological horror visual novel driven by high-stakes dialogue
  • Themes of love, reassurance, romantic dependence, and the need for certainty
  • 3 distinct endings shaped by your choices... And what you choose to ignore
  • High-stakes dialogue choices that shape trust, conflict, and how the story unfolds
  • Gritty, restrained retro visuals with orthographic environments and dramatic character closeups
  • Industrial-ambient soundtrack blending tense ambience, distant echoes, and unsettling silence

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