indiegame.fan
MODIFY header art

MODIFY

Break into a machine by breaking its rules. Change what it is and how it thinks. Comes with a level editor, Workshop and mod support.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed MODIFY?Developer scaleThe operating scale of the game's developer.
Search Google: Who published MODIFY?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is MODIFY self-published or published by Patrick Dooly?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is MODIFY and Patrick Dooly funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for MODIFY and Patrick Dooly?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of MODIFY?Release statusWhether and how the game has been released.

Media

6 items

About the Game

What if the solution wasn't finding the right object, but changing what that object is?

MODIFY is a minimalist top-down puzzle game about doing things you were never authorized to do.

You are a process that shouldn't be running. The machine around you is clean, orderly and rule-bound — until you start editing it. Change what an object weighs. Change what it's allowed to do. Change how it THINKS. Watch what happens.

You don't solve the puzzle. You rewrite it.

Every object has properties, and every property is yours to move. Make a crate too heavy to push, or light enough to ride a switch. Steal a door's clearance and wear it yourself. Turn a plain box into a live wire. There are no keys to find and nothing to fight. The only thing that gets stronger is how well you understand the system.

Every chapter changes the rules.

No trick lasts long enough to get stale. Each act hands you a new way to think:

Inversion zones where heavy reads as light and every sensor lies.

Entangle objects so one change hits everything bound to it. 

SWAP with other objects to get the properties you need.

XOR and NOT doors that make you think like a machine.

Build it. Break it. Share it.

The tools that built the campaign ship with it. A full in-game level editor lets you place objects, wire up logic, playtest as you go, and publish straight to the Steam Workshop. Browse, subscribe and rate what everyone else is building. 

Moddable to its core.

MODIFY is built to be... well... modified. Drop-in file modding means a single file next to the game lets you add a brand-new object to the editor and Workshop — no source code, no build step, no engine required. Worked examples and a full modding guide ship in the box. The game is DRM-free and staying that way.

Learn the rules. Then learn how to break them.

[AM]