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mobOS

Explore an open ended internet and operating system set in a 2000s alternate reality that changes over real life time depending on how you interact with it. Discover secrets through the web, download games, become an active member in communities and more. The world is at your fingertips.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is mobOS and mob funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for mobOS and mob?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

What exactly is mobOS?

mobOS is an early 2000's internet exploration and life simulator that lives and breathes alongside you, all taking place inside of a fully featured Virtual Machine. Explore an evolving & interactive web full of forums, downloadable software, web/downloadable games, and even make online friends!

In this game, you play as yourself exclusively. You don't play as any big-shot hero and you don't have to do a single thing that you don't want to do. What you choose to experience in mobOS is completely up to you, just like the real world wide web.

This Wacky World

The world outside of mobOS is a completely fictional universe with many differences to the real world that is a ton of fun learn about and explore in. Fictional history, fictional video games, fictional TV shows, fictional game consoles and so much more to discover! 

PICTURED: Delby holding The GameBall Machine Controller in his room.

Complete Virtual Machine / Workshop Support

mobOS takes place inside of a fully featured Virtual Machine. All software inside of the game is written inside of the game itself, compiled to a form of bytecode that mobOS can read and interpret.

For most players, you won't need to worry about this at all. This is not a programming game, but for those who want to make workshop content, you'll be able to directly in the game itself!