
Mistress of Maids
Turn-based, but fast-paced, roguelike-game when you do not need to think over each turn and count the HP. If you see the weak - kill him! And if you see a strong man - run away, or think how to defeat him and earn experience and money.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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12 itemsAbout the Game
Play alpha version for free!
Turn-based, but fast-paced, roguelike-game when you do not need to think over each turn and count the HP. If you see the weak - kill him! And if you see a strong man - run away, or think how to defeat him and earn experience and money. Dispose of the received money and experience wisely and then you will surely receive the favor of Mistress of Maids.
Features:
Turn-based, but fast-paced, roguelike-game when you do not need to think over each turn and count the HP. If you see the weak - kill him! And if you see a strong man - run away, or think how to defeat him and earn experience and money. Dispose of the received money and experience wisely and then you will surely receive the favor of Mistress of Maids.
Features:
- Absence of HP
- There are no free items (or you have to earn a freebie)
- The action takes place not in an ordinary dungeon, but in a luxurious castle.
- Rooms of the castle created by both procedural generation and handmade work for parapets and key levels
- A lot of interesting things that can greatly affect the strategy of the game
- There is no best "build", because at different stages of the game priorities may change