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Mirklurk: Every Step Matters

You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.

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Release
June 11, 2026
52 days ago
Steam Reviews
Very Positive69 reviews94.2%

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Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

..:: A Turn-Based Survival RPG ::..

Each turn, you must make choices - Spend your Actions Points well.

The swamp might overwhelm you, or harden your survival instincts.

While nature itself will be a challenge, the foes you encounter will be just as formidable.

The combat will be unique and puzzle-like.  Weapons will have different attack patterns and effects.

Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.

The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.

This game features:

  • Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.

  • Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.

  • Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.

  • A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.

  • Freedom of choice: An optional main story with a decent amount of challenges and quests.

Lastly: This game is under development - details, screenshots and videos will added and/or changed.

Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.