indiegame.fan
mini PVP header art

mini PVP

mini PVP: Multiplayer mini arena battles. Chaotic, frantic, casual. 4 player, 2 minutes long FFA matches.

Steam Page
Developer
Publisher
Release
May 16, 2019
7 years and 80 days ago
Steam Reviews
Positive15 reviews93.3%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed mini PVP?Developer scaleThe operating scale of the game's developer.
Search Google: Who published mini PVP?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is mini PVP self-published or published by Happy Doze?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is mini PVP and Happy Doze funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for mini PVP and Happy Doze?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of mini PVP?Release statusWhether and how the game has been released.

Media

7 items

About the Game

mini PVP: Multiplayer mini arena battles. Chaotic, frantic, casual.

The game features a frantic free-for-all 1v1v1v1 combat. Just pick a character, and frag your opponents in a tiny map for the next 2 minutes! Take granular control of your adrenaline rush IRL: Play 2 matches, 22 matches or 222 matches. It's all up to you!

  • 4 player FFA
  • 2 minutes long matches
  • 3 characters, each with a distinctive skill
  • 7 weapons
  • Super easy to pickup, even easier to master!
  • Private Matches (friendship destroyer)

--Geeky stuff below--

mini PVP is designed to provide a "shot" of instant joy, with minimal "meta tracking" demanded from the player.

The gameplay loop only adds two dramatic changes to the "core" competitive shooter experience:

  • Staying alive is as important as fragging rivals.
  • Different characters with mildly different stats and marginally different skills with relatively quick cooldowns.

Staying alive is as important as fragging your rivals?
Here's why: Your score increases with each rival you frag, but it also decreases every time you get fragged. Sounds harsh, right? Don't worry. Multiple consecutive frags worth more points!

The characters in mini PVP all have different stats and skills, thus each are suitable for one of three play-styles: Balanced, Defensive, Aggressive.

Ranger is a balanced character with average health and movement speed.
Skill: BOOM!
Throws 3 grenades at once! Grenades have a huge explosion radius. Useful for crowd/map control.

Duff is a defensive character with massive health at the expense of a lower movement speed.
Skill: SHIELD.
Activates a damage absorbing shield that grants temporary invulnerability and minor health regeneration per bullet absorbed.

Shade is a character with an aggressive play-style. She is the fastest character, but she has the lowest health.
Skill: SLICE.
Dash with high melee damage. Can be utilized both for close encounters and evasive maneuvers. Defies gravity. Increases movement speed.


That's all the meta! The rest is just... Fun!