indiegame.fan
Minesweeper Twist header art

Minesweeper Twist

A variant of the classic game Minesweeper on an irregular grid, where each tile can have between 6 and 10 neighbors, leading to more challenging and mind-bending levels.

Steam Page
Release
February 25, 2024
2 years and 158 days ago
Steam Reviews
7 user reviews7 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Minesweeper Twist?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Minesweeper Twist?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Minesweeper Twist self-published or published by Guillaume Fradin?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Minesweeper Twist and Guillaume Fradin funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Minesweeper Twist and Guillaume Fradin?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Minesweeper Twist?Release statusWhether and how the game has been released.

Media

6 items

About the Game

A variant of the classic game Minesweeper, where the grid is irregular.

On a regular grid, each cell has 8 neighbors, but in this case, they can have between 6 and 10. This leads to more difficult games, as you can't build the same mental tricks to solve where the mines are.



And the grid is procedural and unique on each game.

The game opens on beginner mode, with a small grid. You can change the difficulty to intermediate or expert, which will create larger grid. You also have a custom mode, where you can go crazy.





Guarantied no luck involved, only logic: When a level is generated, a solver goes through it first, and tries to complete it using only the clues and number of mines remaining. If it gets stuck it, the level is updated accordingly, until the solver manages to complete it. This guaranties that when you start a level, you can always finish it yourself without having to rely on luck.