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Mind Control: Bloody Renaissance header art

Mind Control: Bloody Renaissance

A terror attack in Boston's tallest skyscraper. To kill the cult leader, the Outcast hijacks suicidal civilians. Their bodies—your weapons.

Steam Page
Release
August 25, 2025
342 days ago
Steam Reviews
Positive32 reviews100.0%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mind Control: Bloody Renaissance and BYYONI Entertainment funded?FundingThe known source of funding behind the game.
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Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

The leader of the cult "Bloody Renaissance" orchestrates a terrorist attack in Boston’s tallest skyscraper, "B3". The only one who can stop him is a mysterious, bodiless entity—the Outcast. To continue its fight, the Outcast must take control of people who have lost their will to live, turning them into its puppets. Ordinary civilians become weapons against the bloodthirsty cult.

● Non-linear story – A reflection on the events of 9/11, featuring four different endings where every decision shapes the outcome.

● Unique combat system "Triple R" (Real-Time Rail-Shooter RPG) – A dynamic blend of shooter and JRPG mechanics, designed to make turn-based battles more intense and fun.

● Randomized events ensure that no two playthroughs are the same. Entering a new room in the "B3" mall, you never know what awaits—a hidden monster, a trap, or even a poltergeist.

● Highly interactive world – Mini-games, unique dialogue for each character based on environmental interactions.

● 8 playable characters, each with distinct personalities and abilities. Thanks to the "Puppets" system, you can switch between them mid-game.

● Every single character in this game can die. The story will continue without the deceased hero, but their death may have consequences.

Mind Control is an intensely personal project. For the past seven years, I've poured my soul into creating this game to explore themes that deeply trouble me: grief, God, terrorism, and horror. Inspired by David Lynch's films, the works of Suda51 and Swery65, and the "Shin Megami Tensei" series, I'm certain that anyone who plays it will experience something truly one-of-a-kind.