
Midnight Kebab
You run a late-night restaurant using a strange signal machine. By balancing radiation, you alter taste and behavior. Too little reveals the truth. Too much causes sickness, violence, and investigations. Keep control to survive.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
16 itemsAbout the Game
We operate a machine that emits radiation and sends signals directly to customers’ brains while they eat in the restaurant. If the signal is used too frequently, it starts affecting us as well.
Heavily affected customers must be tested. They become extremely sensitive to radio sounds — high volume can push them to dangerous levels. Some try to protect themselves with earplugs or similar methods, which helps us identify their condition.
To control the situation, we must use an anti-signal machine. If we spread too much radiation or use the signal on normal people, they start vomiting and give low ratings. The restaurant must stay above three stars, or the Ministry of Health will inspect us.
Excessive radiation also attracts military attention, triggering investigations due to abnormal radiation levels.