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Micrographia

A brutal, surrealist top-down shooter set in a nameless city where reality unravels. Something is killing people in their dreams, nightmares are becoming real, and the apocalypse inches closer. Face relentless enemies in this horrific fight for survival.

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Search Google: Who developed Micrographia?Developer scaleThe operating scale of the game's developer.
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About the Game

A sleep with no awakening. A human bone appearing spontaneously inside the brain. A face frozen in an expression of unspeakable horror. These are the symptoms of the Nightmare Sickness. No one can determine its cause, but no one wants to wait until the skeleton is complete.

You play as a mercenary afflicted by this disease. In a nameless brutalist city where day and night blur together, where people wander sleepless and reality is unraveling, you have little time before your mind finally breaks. Hired by the mysterious Eschaton Battalion to find a cure, you become caught between factions far beyond your control: a sprawling corporation with occult ambitions, a fanatical cult, and something waiting behind your dreams.

Key Features

A fast, demanding top down shooter Inspired by F.E.A.R., combat is short, brutal, and lethal. Enemies use tactical AI, flanking, taking cover, and communicating with each other. Every firefight can be fatal. Every mission demands a different approach, whether you are fighting on a train, during a riot, or inside someone’s mind.

A surreal horror atmosphere Cold corporate power meets uncontrolled occult forces. A world where corporations have replaced gods, and where something that should not exist is beginning to awaken.

Your choices matter Your reality is collapsing. The characters around you may help you, manipulate you, or exist only inside your head. It is difficult to tell. Dialogue and decisions shape the path of your story.

Total freedom of approach Violence, negotiation, deception. There is never just one way to handle a situation. Use a wide array of weapons, tools, skills, or occult powers to survive. Honor is optional. Your enemies will not show you any.

A singular artistic direction The game draws inspiration from corporate pictograms and micrography. Characters appear as pictograms, faces are created from police facial composites, typography and cold, dense interfaces evoke industrial signage. In this brutalist city, the rain falls in letters.

Available in French and English.

The man in your dreams will try to lure you. Do not listen.

Music by Loïc Dutronc.