indiegame.fan
[MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors header art

[MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors

Conquer and pillage planets as a one-man army in this brutal action roguelite set in a bizarre and dark Technofantasy universe. Battle hordes, plunder your enemies, forge devastating arsenals, and carve your path through endless intergalactic god-wars under the watchful eye of a mysterious goddess.

Steam Page
Developer
Publisher
Release
June 26, 2026
37 days ago
Steam Reviews
2 user reviews2 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed [MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors?Developer scaleThe operating scale of the game's developer.
Search Google: Who published [MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is [MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors self-published or published by GOTZZAVANKEN?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is [MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors and GOTZZAVANKEN funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for [MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors and GOTZZAVANKEN?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of [MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors?Release statusWhether and how the game has been released.

Media

14 items

About the Game

MFTK: Survivors is a fast-paced action roguelite, 95% auto-shooter, bullet-heaven.

Set in a stylized, bizarre and dark, technofantasy universe inspired by 80's Sword & Sorcery and European Graphic novelists (Druillet, Moebius, etc), Heavy Metal, GrimDark and Bisley art, 90's Anime and Cartoons, 70's psychedelia, DieselGoth, Chaos, big-boobed women, and both the Roman and Holy Roman Empires.

Gameplay summary as of July, 1st:

Inside map-runs: battle hordes of enemies while you level up, upgrade your Arsenal from random options and Chest rewards, pillage resources. There's 5 maps.

Outside map-runs: you can switch your body/vessel, select your weapon, and decide what map you'll run next.

The DRY gameplay summary:

You go in map and do stuff, when you come back home you prepare for the next map. Repeat.

Runs consist of an infinite mode.

Features, as of July, 1st:

  • Experience the joy of turning into a walking blender!

  • Select your character's looks and weapons from the options you collect.

  • Do runs / battle hordes on hand-crafted maps. You get a list of random available maps out of 5 possible ones. Map list refreshes by re-opening the map selector.

  • Gather exp to level up, kill monsters for chests, money and blood.

  • Acquire Weapons, Artifacts, and Upgrades during runs. Gather resources for your operational costs.

  • Blood and Gore-chunk enemy explosions. Smooth gameplay (weak CPUs may go as low as 50 fps when screen is loaded to the max, working on it).

  • Infinite mode, let's see how long you survive!

What are the features I'm prioritizing right now?

I gotta do one of those RoadMap graphics.

Right now, the top priorities are adding a couple more weapons and pickup types, getting the upgrade shop ready and finally fixing the bugs with the destructibles. Then: finishing the profile system, save system and unlocks.

After that:
Pillaging actual resources (right now is just money), capture control points during runs, making resource costs actually matter during map selection, and more enemy movement types.

Current Early Access limitations:

  • I haven't added any censorship, aka Streamer mode, in the settings. That being said, 100% of the nudity is in the north-west / top-left corner of the Frozen Steppes map, so pretty easy to avoid if you need to.