
Metaverse: Origins
Early development open world sandbox survival game with a focus on detail and granularity.
Developer
Publisher
Release
May 17, 2021
5 years and 78 days ago
Steam Reviews
4 user reviews4 reviews50.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
10 itemsAbout the Game
Metaverse: Origins is a pre-alpha early release game.
NOTE: This is PRE ALPHA, as in it's not a fully built game yet. Not even in alpha yet, much less a beta. I'm only launching it because I have had friends and family ask to contribute and the best way I could think of is to just do early release here on Steam.
If you do the discord, do it here:
If you want to get in on a game where you can literally say, "hey dev, try this," and watch a game get built, then this is for you.
If you're looking to just buy a game and play, I don't recommend buying this one, yet.
We're aiming to create a more granular, metaverse style gameplay in the sandbox open world survival genre.
It's being built to be multiplayer but is currently still in world development phase.
The goal is to create a game that is so detailed in the resource gathering and crafting mechanics that it would be impossible for one person to get very far alone and instead we're building a system where you can create multiple characters and train them in various crafting skill trees and then send them to do grindy tasks (like farming or wood cutting) as AIs so you can direct the overall growth of your civilization rather than spend 5000 hours digging dirt to build your castle.
This mechanic along with multiplayer functions will let you focus on the bigger picture while also still having a deep appreciation for every single step taken to get there.
NOTE: This is PRE ALPHA, as in it's not a fully built game yet. Not even in alpha yet, much less a beta. I'm only launching it because I have had friends and family ask to contribute and the best way I could think of is to just do early release here on Steam.
If you do the discord, do it here:
If you want to get in on a game where you can literally say, "hey dev, try this," and watch a game get built, then this is for you.
If you're looking to just buy a game and play, I don't recommend buying this one, yet.
We're aiming to create a more granular, metaverse style gameplay in the sandbox open world survival genre.
It's being built to be multiplayer but is currently still in world development phase.
The goal is to create a game that is so detailed in the resource gathering and crafting mechanics that it would be impossible for one person to get very far alone and instead we're building a system where you can create multiple characters and train them in various crafting skill trees and then send them to do grindy tasks (like farming or wood cutting) as AIs so you can direct the overall growth of your civilization rather than spend 5000 hours digging dirt to build your castle.
This mechanic along with multiplayer functions will let you focus on the bigger picture while also still having a deep appreciation for every single step taken to get there.