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Meta Ball

Meta Ball, and again you get into the world of a rolling ball. Only this time there are thirty levels, and it’s fun. Easy control and insanely exciting passing obstacles with a rolling ball. Go around and jump over obstacles using only a mouse and a keyboard.

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Developer
Publisher
Release
May 17, 2023
3 years and 78 days ago
Steam Reviews
3 user reviews3 reviews100.0%

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Search Google: Who developed Meta Ball?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Meta Ball self-published or published by Itamde?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Meta Ball and Itamde?Creative controlWho appears to retain creative control of the game.
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About the Game

You are a ball. The world wants you gone.

Meta Ball is a physics-driven arcade platformer built on one deceptively simple idea: keep rolling. Thirty handcrafted levels throw spinning blades, collapsing floors and impossible gaps at you - and every single one is beatable with nothing but a mouse and a keyboard.

Easy to pick up. Hard to put down. Nearly impossible to master.

Momentum is everything

Every bounce, every roll, every jump is fully simulated. Read the physics and you'll glide through a level in one clean run. Fight it, and you'll be watching your ball tumble into the void - again.

Features

  • 30 campaign levels - a difficulty curve that starts friendly and ends merciless
  • Real physics, real consequences - momentum, weight and collision you can actually feel
  • Destructible walls - some obstacles aren't obstacles. Hit them harder.
  • Secret rooms - hidden across the campaign for players who look twice
  • Bonus levels to unlock - including a full physics playground where nothing can kill you and everything can be thrown
  • Tight keyboard + mouse controls - responsive, predictable, no input lag excuses
  • Original soundtrack - built to keep you rolling through the hundredth retry

About the playground

We'll be honest: we spent hours in the physics playground just throwing objects around. It's probably why this game took so long to finish. We regret nothing.

Grab the ball. Find the secrets. Break the walls.