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Mesektet

The recent discovery of an archaeological site has piqued the Vatican's interest, so Elizabeth has traveled to Turkey with the objective of investigating the hill of Göbekli Tepe, where the unearthed ruins of the ancient religious sanctuary could reveal the origin of civilization.

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Point and Pixel Adventures is listed as a separate small publisher for this title.
Search Google: Is Mesektet self-published or published by Point and Pixel Adventures?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mesektet and Point and Pixel Adventures funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mesektet and Point & Pixel Adventures?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

The recent discovery of an archaeological site in southeastern Turkey has piqued the Vatican's interest. Elizabeth, a young member of the Pontifical Commission for Sacred Archaeology, has traveled to Sanliurfa to investigate the ruins of Göbekli Tepe. If the Commission is correct, the site could be concealing humanity's oldest site of worship... if this is the case, uncovering the its secrets could reveal the origins of all civilization.

Elizabeth must hurry, as she is well aware that the Vatican is not the only organization with its eyes on the hill of Göbekli Tepe, and the secrets hidden in the ancient sanctuary could be of great interest to numerous governments and intelligence agencies.

Elizabeth will quickly realize that she and the Commission are ill-prepared to grasp the true nature of the groundbreaking discovery...

  • An immersive thriller with elements of science fiction, adventure, and mystery.

  • A point-and-click adventure game based on inventory puzzles, with a modern and intuitive interface.

  • Detailed pixel-art environments based on real-world locations in Egypt, Turkey, and Vatican City during the 1970s.

  • Cinematic close-ups, animations, and cutscenes.

  • A story influenced by the works of Peter LeMesurier, Zecharia Sitchin, and Erich von Däniken.

  • Original soundtrack by Michael Lückgen, inspired by the iconic scores of 'Indiana Jones and the Last Crusade' (John Williams) and 'Blade Runner' (Vangelis).