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Merkalis: Conquest

Lead one of four kingdoms in a real-time war for a continent. Seize land that feeds your armies, raise outposts and citadels, unleash griffins, minotaurs, golems or dragons, and crush your rivals in massive battles where the losing side never retreats.

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About the Game

Merkalis: Conquest is a real-time grand strategy game about one simple truth: land is power. Every field you capture raises new soldiers, every soldier lets you take more land. Four kingdoms want the same continent — only one will keep it.

Land Feeds the War

Send your armies to capture territory, and the land starts producing troops. Settlements feed an army better than an empty field, forests and mountains slow your march, lakes and seas force you to go around. Where you fight matters as much as how many you bring.

Four Kingdoms, Four Legends

  • Aurelian — Griffins
  • Valkorius — Minotaurs
  • Eldarion — Crystal Golems
  • Sylvaris — Emerald Dragons
Each kingdom has its own unique troops, and only a citadel can raise them. Lose your citadel — and you lose your legend.

Know Your Ground

Infantry beats cavalry, cavalry beats archers, archers beat infantry. But the land changes the odds: infantry holds strongest on its own soil, archers rule neutral ground, and cavalry is deadliest deep in enemy territory. Choose what your lands produce and shape every army for the fight ahead.

Build an Empire, Not Just an Army

  • Outposts gather garrisons from the land around them and guard your borders.
  • Citadels store more troops and raise your kingdom's unique warriors.
  • Supply posts connect your strongholds into one network, so an army can draw reinforcements from the whole front at once. Every link is permanent — choose wisely.

Battles With No Retreat

Armies of thousands clash in real time. Reinforcements can march into a battle already in progress, and the losing side fights to the last soldier — its outposts fall with it. Open the battle schema to watch the formations collide and see which way the fight is turning.

Veterans Earn Their Officers

Armies that destroy enemy troops gain officers: Standard Bearers, Pathfinders, Governors, Quartermasters, Architects and more. Each one permanently strengthens their army — and they serve until the army falls.

Beware the Dragon Lair

On the mountain stands a lair hostile to every kingdom. Take it, and dragons will fight under your banner.

Last Kingdom Standing

A kingdom is out when it has no armies and no outposts left. Outmaneuver three rival factions and claim the continent.

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