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Merchant of the Seven Isles

A small, unhurried maritime trading game. Sail between seven island ports, buy low, sell high, avoid pirates when possible, fight them when not. Runs on the computer in the closet. Pixel art and good intentions. Family friendly.

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Search Google: Who developed Merchant of the Seven Isles?Developer scaleThe operating scale of the game's developer.
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About the Game

Aye, it's a trading game. A wee one.

You sail between seven island ports. You buy things cheap and sell them dear.

Pirates show up. You fight them, bribe them, or run like the

coward the sea has made you.

The weather is rude. The merchants -- oi, that lot!

Just try to retire with your dignity and a reasonable amount of gold.

That's the whole of it.

There are no voice actors. The graphics are pixel art — and not the fancy kind that tricks you into thinking it's art. If you've come looking for some razzle-dazzle shenanigans with a subscription and a battle pass, you've taken a terrible wrong turn and we wish you well elsewhere.

But if you remember Taipan. If you remember Tradewinds. If some part of you has been quietly waiting for a small, honest trading game that runs on whatever clapped-out machine you've got — sit down.

We made this for you, you daft nostalgic.

One person built it. Updates may come. We're not promising a schedule.
We're promising we're indie, and we care, and that's more than most.

FEATURES

- Maritime trading across seven procedurally named island ports

- Supply and demand economy with three market tiers

- Fleet management: buy, repair, outfit, and name your ships

- Turn-based grid combat with a parley option (pirates can be

reasoned with, sometimes)

- Weather, seasons, moon phases, and a Kula trust network

- Cozy mode and Perilous mode difficulty

- Pixel art aesthetic; fixed 960x540 window; runs on modest hardware

- Family-friendly

- Made by one person; no live service, no micro-transactions