
MENOS: PRECURSOR
MENOS returns for an all action, third person sequel. Harness the power of Telekinesis and gunplay in fast paced, physics based combat against overwhelming odds. Throw enemies, stop bullets, pickup guns from afar. Anything that isn't bolted to the ground can be used as a weapon.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
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6 itemsAbout the Game
Two years ago, Doctor Evan Patrick lost a part of himself to a Black Hole experiment gone wrong. His mind shattered, something came out of the void to put the pieces back together. Now hunted by the corporation that funded his research, Evan must use his powers to survive and bury the darkness that he found forever.
MENOS returns for an all action, third person sequel. Harness the power of Telekinesis and gunplay in fast paced, physics based combat against overwhelming odds. Throw enemies, stop bullets, pickup guns from afar. Anything that isn't bolted to the ground can be used as a weapon.
FEATURES:
-A high speed third-person shooter with physics based Telekinesis combat.
-Switch up your shooting style with an eclectic range of weapons drawn from fallen enemies to stay in the fight.
-Lift massive objects with your mind. If it moves, you can pick it up and throw it.
MENOS returns for an all action, third person sequel. Harness the power of Telekinesis and gunplay in fast paced, physics based combat against overwhelming odds. Throw enemies, stop bullets, pickup guns from afar. Anything that isn't bolted to the ground can be used as a weapon.
FEATURES:
-A high speed third-person shooter with physics based Telekinesis combat.
-Switch up your shooting style with an eclectic range of weapons drawn from fallen enemies to stay in the fight.
-Lift massive objects with your mind. If it moves, you can pick it up and throw it.