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MeloDancer header art

MeloDancer

A turn-based roguelike with rhythm-infused elements. The melody and pulse rising from the depths grant you strength, empower your choices. With every step, the darkness grows heavier and more enemies emerge from the shadows. Gather power, seek relics

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Search Google: Who developed MeloDancer?Developer scaleThe operating scale of the game's developer.
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Search Google: Is MeloDancer self-published or published by Livinskii Aleksandr?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for MeloDancer and Livinskii Aleksandr?Creative controlWho appears to retain creative control of the game.
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About the Game

Around me lies impenetrable darkness. The torch barely holds the shadows at bay. Every step echoes through the dungeon, and something unseen listens from beyond the walls.

A turn-based roguelike set in dark, shifting dungeons.
Descend deeper, face enemies, and uncover powerful relics hidden in the depths.
The dungeon changes with every run, forcing you to adapt and rethink your path.

Choose your path
Branching routes lead you through dangerous encounters, hidden rewards, or dead ends.
Every decision shapes your run — there is no single correct way forward.

Turn-based combat
Combat is deliberate and unforgiving.
Decide when to attack, defend, or reposition.
Mistakes are punished. Good decisions keep you alive.

Relics and power
Find rare relics that change how you play.
Stack effects, build synergies, and create your own strategy with every run.

The deeper you go, the worse it gets
Stronger enemies emerge from the darkness.
Resources become scarce.
The dungeon tightens around you, leaving fewer chances to recover.

Descend as far as you can
There is no safety below. Only risk, reward, and the unknown waiting ahead.