
Megalophobia
Megalophobia is an atmospheric, narrative experience driven by your powerless feeling. You cannot fight. You cannot win. You can only hide in the shadows of colossal, impossible entities that have claimed our world, trying to survive in a landscape that shifts with every deafening footstep.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Colossal entities now roam the earth. They are so massive that their limbs pierce the clouds and their movements warp the horizon. In each chapter, you must survive the devastating presence of a new, uniquely terrifying colossal entity.
Built around the raw feeling of megalophobia (the fear of massive objects), this game is designed to make you feel completely powerless.
Keep your head down: Open spaces are your worst enemy. You need to move carefully between abandoned barns, dense forests, and deep ravines. If you are exposed when a shadow passes over, you won't survive the fallout of their movement.
Read the earth: You can't outrun them, but you can feel them coming. A titan shifting its weight miles away causes localized earthquakes. You have to listen to the deep, rumbling audio cues and feel the tremors to anticipate their path and get out of the way.
Navigate a broken world: The map isn't static. A careless step from above can flatten a hill or crush an entire town in seconds. You will constantly have to find new routes through fresh, smoking craters and shattered landscapes.