
Mega Roids
Blast open asteroid fields, grab the loot, and fight off alien raiders in this fast-paced 3D first-person retro arcade shooter. 3 action-packed stages!
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Media
6 itemsAbout the Game
Three stages. One loop. No final level.
Mega Roids is a fast-paced arcade shooter that blends free-roaming space combat, a blistering canyon run, and a terrifying boss encounter into one relentless survival loop. Master all three stages, climb the leaderboards, and keep going until your lives run out.
Stage 1 — Roid Blaster
You're dropped into a spherical asteroid field with no walls and no safety net. Rocks wrap around the arena. So do your missiles. So do the aliens.
Blast big asteroids into medium, then small — each chain multiplies your points
Green and Blue alien fighters hunt treasure floating in the arena — kill them fast or lose it
Collect enough treasure to trigger a portal and advance to Stage 2
Watch your engine temperature — redlining too long will leave you crawling through a firefight
Stage 2 — Roid Run
A narrow canyon. High speed. No room for error.
First-person flight through a gauntlet of wall turrets, rim turrets, and mid-wall turrets
Hit any wall or the floor and you're gone — shields only stop missiles, not terrain
High-value orb targets appear in open stretches — 300 points each if you can grab them
Fly the exit portal at the end of the canyon to reach Stage 3 — miss it and it's over
Stage 3 — Mega Roids
Now available.
Face the alien Head. You orbit it at fixed range in a spherical arena. It knows where you are.
The Head is protected by a rotating icosphere shield — 80 destructible panels. Concentrate fire on one region to punch a gap, then pour missiles through
Eye missiles: The Head's eyes glow orange before firing two simultaneous shots — move or burn a shield
Mouth asteroids: High-speed rocks fired directly at your position. No shield will save you — only movement
Deal 25 direct hits to destroy the Head, then fly the exit portal to loop back to Stage 1
Shield panels you destroy stay gone between lives — progress is never wasted
The Loop
Every completed cycle increases the difficulty across all three stages — faster asteroids, more aggressive aliens, a harder canyon, a boss that hits more and hits faster. There is no final level. There is only score.
Lives and score carry over across all three stages
Bonus lives awarded every 5,000 points
Score cap: 999,999,999
Features
Full keyboard and gamepad support
Three distinct gameplay modes in one continuous loop
Escalating difficulty with no upper limit
Steam Achievements — Alien Slayer and Treasure Hunter tiers