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Mech X Change

You play as a mech pilot, tasked with demonstrating the newest weapons, at a futuristic arms fair. The enemy and player tear off weapons from each other’s bodies mid-fight, forcing you to quickly adopt new strategies, while impressing buyers.

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About the Game


Weapon exchange — the enemies and the player have access to the same types of weapons. The individual weapon can be targeted, and if damaged enough, torn off. Detached weapons can be picked up by the one who tears them off. The enemy and player can endlessly exchange weapons during the fight.

Stock exchange — weapons are grouped in sets. Each has its own stock. When you successfully damage the enemy, the weapon you are using grows its set’s stock, but the other sets drop. If one performs far better than the others, or another underperforms, the investors won’t be interested in each weapon, and your employer will fire you.


In the far future, giant humanoid robots, and the weapons they use, are valuable assets in the arsenals of armies, militias, private military companies, and mercenaries.

You play as a mech pilot, tasked with demonstrating the newest weapons, at a world-famous arms fair. Face hostile machines programmed to simulate a real fight, but destroying them is not enough. You must destroy them, while showing off how effective each weapon is to the investors.

*More complex level design;
*More details and better 3d models for the environment;
*Player customization - adding stuff in your cockpit, like dice hanging from the ceiling, or a cupholder with coffee, or a bobblehead on the dashboard;
*Add more enemies;
*Add more unique abilities to the current enemies(the ones in the demo);
*Different game modes;
*More weapons.

I am active on the Discord server and Steam discussions, where you can give feedback. Is a weapon too boring? Is an aspect of the game poorly balanced? Maybe there is something you'd want added? All opinions are welcomed!