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Mazut header art

Mazut

Mazut — you’ll launch it just to look. But you won’t be able to leave. A surreal, liminal world calls you forward. It knows you. You feel it. Mazut has arrived. Now you can’t leave.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Mazut?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Mazut?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Mazut self-published or published by 13.3TEK?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Mazut and 13.3TEK funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Mazut and 13.3TEK?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Mazut?Release statusWhether and how the game has been released.

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About the Game

Exploration

You will wander through strange, liminal spaces: an empty house, catacomb-like pools, and more.

All of this is part of a dream from which there is no escape.

The Subtle Threat

There are no markers or hints here.

Yet you sense someone nearby. And he is watching.

Game Features:

  • A minimalist interface free of distractions
  • A unique audio and visual design that works against you
  • Exploration and atmosphere
  • The duration depends on the player’s attentiveness

                                                       Mazut

You will open the game just to take a look. But then you won’t be able to leave.

You’ll open your eyes—and not remember who you are.

You’ll take a step—and feel that you are already being awaited.

Mazut knows. He is already near.

This is a world into which you can’t simply enter and exit.

It will be terrifying to press “ESC”.

Because some games don’t want to be stopped.

Every step forward brings new answers.

But every new answer only deepens the mystery.

You will think you’ve found a way out.

But in the next moment, you will face a new enigma.

This isn’t just a game to finish.

It’s a place where you will remain.

  • Liminal spaces in which you long to get lost, yet find no way back.

  • The feeling that the world around you is changing, and you can never return to what it once was.

  • An exploration as compelling as forgotten memories that refuse to let you rest.

Mazut has arrived. And now, you simply can’t leave.