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Maze Mayhem header art

Maze Mayhem

Welcome to the my game, Maze Mayhem! A small, simple game with loads of gameplay revolving around compact, maze-like levels filled with secrets, puzzles, and more action then you would think you could find in such a game. Try the demo and see what my mazes have hidden for you today!

Steam Page
Release
October 31, 2021
4 years and 276 days ago
Steam Reviews
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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Maze Mayhem?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Maze Mayhem?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Maze Mayhem self-published or published by Matthew McClymond?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Maze Mayhem and Matthew McClymond funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Maze Mayhem and Matthew McClymond?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Maze Mayhem?Release statusWhether and how the game has been released.

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About the Game

Hello. My name is Mannu and welcome to our game, Maze Mayhem! Now while you would normally be finding a description for the game here, I will instead populate this area with a QIIWBFA (Questions I Imagine Will Be Frequently Asked). Enjoy.

Q:
A FAQ? But what is the game even about?
A:
Firstly, not an FAQ.
That would imply that the populous have been giving me feedback about my game.
Let alone being asked enough questions about it to have some that are asked so frequently that I could make a section for them.
As nice as that would be, I gotta keep myself realistic.

Secondly, the game is simply a series of small maze challenges that slowly grow more chaotic the further in you go.
And when I say small, I mean no scrolling necessary.
You can finish the majority of these levels within a minute and, in theory, finish level 50 in an easy hour...if you happen to be good enough.
Don't believe me? Take my half-hour challenge and try to beat my demo within a half-hour today.

Q:
Is this game hard to play?
A:
Hah, hardly!
The controls couldn't be much simpler then what they currently are.
But don't let the simplicity of the game deceive you.
After all, I've always loved a good challenge in the games that I play.

Q:
What kind of story can I expect from this game?
A:
Story?
Sorry to dissapoint, but my main focus with this game is building my ability to make good gameplay rather than what kind of story I can concoct.
Besides, who needs a fancy, smancy story when at the end of the day, it's just gonna be you.....and me.
Is that really gonna be a problem for you?

Q:
Can I really expect to find fun in a game this simple?
A:
Well that's not exactly a fair question.
I mean, how am I supposed to know if this will be fun or not for each and every individual out there?
Oh well, here goes nothing.

What I can say is that at the very least, I have fun with it.
From building it from the ground up to play testing in a systematic way to make sure everything works as intended.
Fine tuning every detail I didn't like until I did.
This is a game that, in my humble and very biased opinion, many will come to enjoy.

Q:
Why is the description in the form of a QIIWBFA?
A:
Mostly because I was having trouble making a good, hype, pleasebuymygamethankyousomuch, kind of description for the game.
So, I decided to do this.
And in all honesty, it feels more comfortable to do it this way.
All the easier for me to introduce myself to you.

Q:
So why is the game being released in early access?
A:
Because the gameplay has been built.
I just don't have an ending for the game.
And then there are the periodic conversations between you and me.
However, they are only built up to the halfway point of the game.
If you would like more details, I've tried to make myself thorough in the early access section if you would like to give it a read.