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May, Be Dead

May, Be Dead is a first-person surrealist adventure game about walking in an endless hexagonal space and repeatedly killing May, a mysterious figure you shared an intimate yet ambiguous relationship.

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Search Google: Who developed May, Be Dead?Developer scaleThe operating scale of the game's developer.
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Search Google: Is May, Be Dead self-published or published by zitong and Sai?Publisher statusHow the game's publishing relationship is classified.
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About the Game

A country road appeared behind the door. A runaway car crashed into a roadside tree, burning, its hood dented, wisps of smoke rising. May, sitting in the driver's seat, was dead, covered in blood.

This is a journey seen through the rearview mirror. Who exactly is May? Why does "I" need to keep killing May? Coming to your senses, you find yourself gripping another doorknob, passing through another corridor, and arriving at the hub of a series of interconnected rooms, each containing the remains of your deceased friend.

May, Be Dead comprises four chapters. In the game, "erasing" someone's existence becomes your only path to progress. The art style of May, Be Dead draws inspiration from various works of theater, literature, film, and architecture. The game abandons the traditional game structure, prioritizing "monotony" and spatial narrative as its core experience.